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Maya Modeling and Rigging

價格:免費

更新日期:2019-05-13

檔案大小:23M

目前版本:3.0

版本需求:Android 4.4 以上版本

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Maya Modeling and Rigging

Regardless of whether someone is creating low- or high-rez animation, the

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term “animation workflow” is a bit deceptive. It tends to imply that there is a

linear progression in the process of creating animation. In reality, animation of

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all types tends to be a cyclical process of creating assets, reviewing, recreating

assets, reviewing, refining assets, and so on. Perhaps the only two parts of the

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workflow that really do reliably happen in order is that the animation starts

with a sketch and ends with rendering.

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However, describing that animation process as “just a bunch of things that

happen” is fairly unfulfilling – and is pretty tough for the beginner to grasp.

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Further, it is true that very broadly speaking, some things do happen before

others (a model must be created before its UVs can be laid out for instance).

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With this in mind, we can start to visualize how projects come together by

linearly defining the process. However, as we work through these steps, keep

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in mind that it’s a very broadly painted image and that there will undoubtedly

be some fluidity of order in the process in Maya Modeling and Rigging.

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